It's based on Graham Sellers' example programs (you can get the other required files here: openglsuperbible/sb6code I've investigated further and was able to write a relatively small test-program that crashes in the same way as my new experimental renderer for the game.Įxample program to reproduce SSBO related driver crashes. The crash could not be reproduced with NVidia hardware and drivers. I'm using the proprietary drivers because Mesa does not yet support the required OpenGL features (which unfortunately also means I can't get any useful callstacks into the driver for troubleshooting). When working with SSBOs I've experienced a crash in the driver on AMD platforms on both Windows and Linux. I've started experimenting with more modern OpenGL features with the goal to improve rendering performance. My name is Yves and I'm a developer of the free and open source strategy game 0 A.D.
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